CelestQuest

A learning adventure on the world map

Map of Sagas

Wake the wise from the fog

The great figures of history and myth have forgotten who they are. Solve riddles, find their homes on the world map and win them to your team, one seal at a time.

  • Ages 8 to 13
  • Free, no account
  • English, Svenska, Português

How it works

Three seals free each figure

Every adventure is a saga with two young heroes, a villain and real people from history or myth who are lost in the villain's fog.

Seal 1

Solve the riddle

The figure speaks in clues: "I was born in Uppsala in 1701…". Guess who it is. A wrong guess gives a new clue.

Seal 2

Find their home

Tap the world map where the figure lived. The search circle shrinks with every try, so everyone gets there.

Seal 3

Win the duel

Pick a card from your team and answer a question. Courage beats Wisdom, Wisdom beats Heart, Heart beats Courage. Knowledge makes you stronger.

What kids learn

Real knowledge that sticks

History and myth

Confucius, Snorri, Selma Lagerlöf, Odin: real people and the stories people believed, told with care and respect.

Geography

Every figure lives somewhere. Kids find the place on a real map and learn where history happened.

Why, not just what

After a wrong answer the game explains why the right one is right, and missed questions come back another day.

Stories to talk about

Each figure has a two-part saga: someone uses the knowledge well, someone misuses it. With questions to talk about afterwards.

Adventures

Sagas from the whole world, or your own

China · 8 figures

The General and the Prince

A tale that has no ending. Yet.

The Nordic countries · 6 figures

Map of the Northern Lights

The Frost Master has stolen the northern lights. Can Aurora wake the wisest people of the North again?

Europe & the Mediterranean · 5 figures

Guardians of the Myths

Follow the trail through ancient temples and northern lights to rescue the people who once told the tales of the gods!

Africa · 6 figures

The Golden Road

The Dune Sleeper is burying Africa's memories in sand. Can Safiya and Tafi dig them out again?

The Middle East and North Africa · 6 figures

The House of Wisdom

The Ink Moth is drinking the words from every book. Can a young copyist and a clever hoopoe write the great thinkers back into memory?

South Asia · 6 figures

The Lotus Road

The Cloud Juggler has stolen India's numbers and words. Can Tara and Moti bring them back before the rains wash them away?

The Americas · 6 figures

The Road of Sun and Stars

A wind of fog has swept away every trail in the Americas. Can Amaru and his hummingbird find the way again?

East Asia and the Pacific · 6 figures

The Sea of Stars

The Mist Weaver has hidden the stars over the ocean. Can Tala find her way and wake the great storytellers and voyagers of the Pacific?

Europe · 6 figures

The Thinkers' Star

The Mirror-Maker has stolen the Thinkers' Star. Can a young inventor and his cat teach Europe to ask questions again?

The Far North · 6 figures

The Land of the Northern Star

A blizzard that makes everyone forget has covered the far North. Can Ivalu and her sled dog sing the lost names back?

Russia and Siberia · 6 figures

The Endless Forest

A sleepy frost spirit has frozen the memories of the great forest. Can Aryuna and her seal friend melt them again?

Australia and New Zealand · 6 figures

The Southern Cross

A red dust wind has blown away the memories of the great southern land. Can Tilly and her kookaburra bring them back?

North America · 6 figures

The River of Many Nations

The Tumbleweed King has caught the stories of the great rivers in his prickly branches. Can Mika and Pip roll them free again?

Thirteen sagas from every corner of the world, and more made by players every day.

With the Saga Machine, kids can write a theme ("pirates", "space", "the Vikings") and get a whole new adventure with real figures to find.

Reasons to come back

A team that grows with you

Hall of Legends

Every figure you free becomes a legend. Bring one along as a guest into the next adventure.

Today's legend

One question a day about one of your legends. Right answers in a row make a streak, and badges mark the milestones.

The arena

Challenge other players' teams from around the world. Nobody types a name: everyone gets a made-up nickname.

For parents and teachers

Safe, calm and made for learning

  • No account, no email. Kids just start playing. Progress is saved in the browser and can be backed up to a file.
  • No names shared. In the arena every player gets a made-up animal nickname.
  • Facts first. New figures are researched from reliable sources, and stories may only use the figure's checked facts.
  • Respectful. Myths and living faiths are told as beliefs and stories, never mocked.
  • Short sessions. One seal takes a few minutes, so it fits a lesson, a bus ride or the time before dinner.
  • Three languages. English, Swedish and Brazilian Portuguese, on phones, tablets and computers.

The fog is waiting

Free to play in the browser. No download, no account.

Play for free